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Page name: Eri Ichiyama [Logged in view] [RSS]
2008-08-25 05:56:08
Last author: Lepellier
Owner: Kai Crewger
# of watchers: 3
Fans: 0
D20: 1
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Player: [Kai Crewger]

Name: Eri Ichiyama

Race: Human

Subrace: Xiadomian

Class: Shaman 3 / Acolyte 2

Allegiance: Self and Family, Church and Land, King and Realm, in that order.

Appearance: Eri stands about 5'7", slim and willowy though she has some very appreciable curves in the areas of the bust and hips. Her hair is blue-black, and hangs down to just below her shoulder blades; it's kept back by a cord, and her bangs fall just above her eyes, which are the same color - if not darker - than her hair. She usually wears a sleeveless, backless top that falls to mid-thigh and is held around the waist with a wide sash, and semi-loose pants that tie at the ankles. She goes either barefoot or with sandals, and she has a sheath strapped to her thigh for her dagger, and keeps specialized sleeves to sheath her wrist blades in. When travelling, she also has a large cloak, and leather pouches to keep her things in.

Age: 23

Personality: Eri is independent, to keep it short. She likes to do her own thing, though she keeps her loyalties straight. As a shamaness she has a bit of the chaotic element in her, and she enjoys nature more than the structures and organization of the cities of civilization, although she still keeps to custom fairly well as an Acolyte.

History: Eri was born the only child of Kaoru Yanichi and Sanroku Ichiyama, her father being the head of Kenata village. When she was young, about seven years old, her mother died of a wasting sickness that had struck the village. While sickness took mostly only the very old, or the very young, her mother had exhausted her energies aiding those who had gotten sick, and ended up succumbing to the disease herself. Since then, Eri was raised by her father in the traditions and ways of the village, all the while being groomed to become the next leader of Kenata. At the same time, Eri took her first steps down the path of the shamaness, beginning to learn the White as her mother had, learning and growing among the wild nature that surrounded the village. Meanwhile, sStories of the lands outside the walls always came through merchants or travelers, and she longed to grow up and follow them. However, her father's wish was that she remain in the village, and so she grew up caught between love and duty towards her family and land and the wild roaming spirit that she carried. As she grew older, she firmly took up the ways of the shamaness and the White against the constant danger from the nearby Fell Woods. At the same time, as she learned more about her magic and her self, a roaming priest happened to visit the village. His attention was eventually caught by Eri, and he lingered for a while to teach her more of the use of her power, at the same time granting her the knowledge necessary to become an acolyte. While she has travelled outside of the village and to the cities, still she sometimes longs for the wandering lifestyle of an adventurer, despite the wishes of her father to remain and help govern the village. To date, Eri has grown and practically filled the void her mother left behind when she died, acting as the village healer and wisewoman, though some find it strange that she has not yet married and begun a family. When questioned about this, though, she gets short with the speaker and usually withdraws to a more private space to avoid further inquiries.

Weapon of Choice: Claws and magic

Element: White (Life)




Stats





Level: 5

Experience/Next Level: 2050/3010

Equipment:
Wrist Blade (With White opal) (3 Atk, 2 Def, 1 Dex, +1 White Magic damage, 3 Wt)
Wrist Blade (3 Atk, 2 Def, 1 Dex, 3 Wt)
Dagger (1 Atk, 1 Def, 2 Rng, 1 Wt)
White Robes (2 Mag, Bonus to Lvl. 1 White Magic, 5 Wt)
White Cloak (2 Cha, 1 Mag, Bonus to Lvl. 1 White Magic, 3 Wt)
Bamboo Hat (3 Dex, 1 Cha, 2 Wt)
Water Skin
Bedroll Sack
Parchment (x10) (1 Wgt)
Vial of Ink (x2) (2 Wgt)
Healing Potion (1 Wgt)
Lesser Healing Potion (1 Wgt)
Magic Potion (x3) (3 Wgt)
First Aid Kit (Increases effectiveness of Heal skill)
10GP

Stats:
 HP: 13/13
 MP: 16/16
 Str: 5
 Con: 6
 Int: 5
 Mag: 6
 Dex: 6
 Cha: 5

CC: 33/33

Skills: Handle Claw, Handle Staff, Glyph Writing, Lvl. 1 White Magic, Healing, lvl. 2 White Magic, Two-weapon Combat .

SP: 0

Spells:

Lvl. 1: Heal 1, Antidote, Uncorrupt, Magic Circle Against Evil.

Lvl. 2: Mass Heal 1.

Special Skills:

Create Glyph - Every 5 levels, the Shaman can translate a spell he knows into glyph form and learn it as a glyph.

Glyphs Learned: - Glyph of Life

Alter Spell - Every 5 levels, the Acolyte can select a white magic spell and alter it, either increasing all of its effects by 1 or more grades ( 1 grade means from 4 turns duration to 5 turns, from d4 damage to d6, etc) or adding an extra GM-approved effect. The alteration of the spell has an XP cost of 500XP per spell level.



Party NÂș8




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2008-07-15 [Kai Crewger]: oh, yeah. :P will change.

2008-07-15 [Lepellier]: hah, not a problem. I'm just looking over details.

2008-07-15 [Kai Crewger]: hm. what would the deciding factors for element be, and what do the colors mean? does that just pertain to your magic use?

2008-07-15 [Lepellier]: Well, I kinda decide on the element. It depends largely on race, but I make acceptions for class, like she will probably be a White element, prohibiting her from ever learning Black magic. Generally, it's based off personality, history and the like as well. The colors pertain to a type of magic. If you are one element, you cannot learn magic of the opposing element, much like learning any level of one color of magic prohibits you from learning the opposing color.

2008-07-15 [Kai Crewger]: alright. white works for me, then.

2008-07-15 [Lepellier]: Very good choice in weapons by the way. Can you unpassword the page for me, or send me the password in a message?

2008-07-15 [Kai Crewger]: what do the other colors mean then?

2008-07-15 [Lepellier]: Red is fire, and is opposed by blue (Water). Yellow is wind and is opposed by Green (Earth). Adepts (A newer class to RoL) Is generally non-elemental, and can pick and choose their magics, though the cannot learn opposing magics still. Astral magic is the non-elemental magic of the Adepts, or whomever wants to learn it, really.

2008-07-15 [Kai Crewger]: are the applications of the magics strictly dealing with battle then, or can you use them for other things like wind for listening, water for some applications of healing, etc.?

2008-07-15 [Lepellier]: Well, there are certain non-combatant spells, like Blue magic has create water, White magic has concencrate to make an area holy, etc. Not sure if you've looked up Lemirian Magic to see what spells you get to choose from (Right now, you have 1 Lvl. 1 White magic spell to choose, but I'll make sure you have more), but there are quite a few non-combat spells in the white magic repitoire.

2008-07-15 [Kai Crewger]: ah. doy. :P *goes to look*

2008-07-15 [Kai Crewger]: so I still get Heal as a first level acolyte skill, right?

2008-07-15 [Lepellier]: Healing? Yes, as a skill, and you can pick Heal 1 as your 1st level spell for right now. You should have 3-4 first level spells and 1-3 second level spells when I'm done helping you out with equipment and skills.

2008-07-15 [Kai Crewger]: ok, cool. I'll just go look through the stuff then.

2008-07-15 [Lepellier]: kk

2008-07-17 [Kai Crewger]: also thinking of taking up (if I can manage it) yellow and blue magic

2008-07-17 [Lepellier]: We can do that, if you want to just have a smattering of spells from each color...We're at a low level, so you won't have many spells of any one color. As for now, I'd personally take White magic, and maybe another one of the color magics, probably yellow since this is Xiadom, but blue may be better, as we have a yellow mage in the party already, and get lvl 2 white magic (That will also give you another lvl 1 white spell, and with the way want to help you equip her, give her a solid white magic base) But if you want to, we can give her all 3 colors to start with, i don't think it'd be too hard to start with. As a matter of fact, we can change up her items a bit, so she gets bonuses for each spell type, but she'd have, at most, 2 spells from each type if you chose all 3 spell types. Another thing you may want to consider is starting out with just lvl 1 and lvl 2 white magic, but picking up two-handed combat, so you can use your weapons attack power effectivly.

2008-07-17 [Kai Crewger]: hm. probably the last option. we can probably figure out a way to work the other two in later.

2008-07-17 [Lepellier]: Yeah, it won't be hard. Humans earn SP quite efficiently, so you'll be pumping out new skills like no other.

2008-07-26 [Lepellier]: Hey Kai, you about ready to do spells and such?

2008-07-27 [Kai Crewger]: yeah, sure.

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