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2008-07-15 [Kai Crewger]: oh, yeah. :P will change.
2008-07-15 [Lepellier]: hah, not a problem. I'm just looking over details.
2008-07-15 [Kai Crewger]: hm. what would the deciding factors for element be, and what do the colors mean? does that just pertain to your magic use?
2008-07-15 [Lepellier]: Well, I kinda decide on the element. It depends largely on race, but I make acceptions for class, like she will probably be a White element, prohibiting her from ever learning Black magic. Generally, it's based off personality, history and the like as well. The colors pertain to a type of magic. If you are one element, you cannot learn magic of the opposing element, much like learning any level of one color of magic prohibits you from learning the opposing color.
2008-07-15 [Kai Crewger]: alright. white works for me, then.
2008-07-15 [Lepellier]: Very good choice in weapons by the way. Can you unpassword the page for me, or send me the password in a message?
2008-07-15 [Kai Crewger]: what do the other colors mean then?
2008-07-15 [Lepellier]: Red is fire, and is opposed by blue (Water). Yellow is wind and is opposed by Green (Earth). Adepts (A newer class to RoL) Is generally non-elemental, and can pick and choose their magics, though the cannot learn opposing magics still. Astral magic is the non-elemental magic of the Adepts, or whomever wants to learn it, really.
2008-07-15 [Kai Crewger]: are the applications of the magics strictly dealing with battle then, or can you use them for other things like wind for listening, water for some applications of healing, etc.?
2008-07-15 [Lepellier]: Well, there are certain non-combatant spells, like Blue magic has create water, White magic has concencrate to make an area holy, etc. Not sure if you've looked up Lemirian Magic to see what spells you get to choose from (Right now, you have 1 Lvl. 1 White magic spell to choose, but I'll make sure you have more), but there are quite a few non-combat spells in the white magic repitoire.
2008-07-15 [Kai Crewger]: ah. doy. :P *goes to look*
2008-07-15 [Kai Crewger]: so I still get Heal as a first level acolyte skill, right?
2008-07-15 [Lepellier]: Healing? Yes, as a skill, and you can pick Heal 1 as your 1st level spell for right now. You should have 3-4 first level spells and 1-3 second level spells when I'm done helping you out with equipment and skills.
2008-07-15 [Kai Crewger]: ok, cool. I'll just go look through the stuff then.
2008-07-15 [Lepellier]: kk
2008-07-17 [Kai Crewger]: also thinking of taking up (if I can manage it) yellow and blue magic
2008-07-17 [Lepellier]: We can do that, if you want to just have a smattering of spells from each color...We're at a low level, so you won't have many spells of any one color. As for now, I'd personally take White magic, and maybe another one of the color magics, probably yellow since this is Xiadom, but blue may be better, as we have a yellow mage in the party already, and get lvl 2 white magic (That will also give you another lvl 1 white spell, and with the way want to help you equip her, give her a solid white magic base) But if you want to, we can give her all 3 colors to start with, i don't think it'd be too hard to start with. As a matter of fact, we can change up her items a bit, so she gets bonuses for each spell type, but she'd have, at most, 2 spells from each type if you chose all 3 spell types. Another thing you may want to consider is starting out with just lvl 1 and lvl 2 white magic, but picking up two-handed combat, so you can use your weapons attack power effectivly.
2008-07-17 [Kai Crewger]: hm. probably the last option. we can probably figure out a way to work the other two in later.
2008-07-17 [Lepellier]: Yeah, it won't be hard. Humans earn SP quite efficiently, so you'll be pumping out new skills like no other.
2008-07-26 [Lepellier]: Hey Kai, you about ready to do spells and such?
2008-07-27 [Kai Crewger]: yeah, sure.
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